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	<title>Composing Experience &#187; contains video</title>
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	<description>Perceiving and interacting with the world around you -- a Feldenkrais perspective</description>
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		<title>Living in Gravity DVD</title>
		<link>http://somatic.com/blog/2010/03/gravity-dvd/</link>
		<comments>http://somatic.com/blog/2010/03/gravity-dvd/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 19:18:20 +0000</pubDate>
		<dc:creator>Ralph Strauch</dc:creator>
				<category><![CDATA[]]></category>
		<category><![CDATA[balance]]></category>
		<category><![CDATA[being grounded]]></category>
		<category><![CDATA[contains video]]></category>
		<category><![CDATA[Effort]]></category>
		<category><![CDATA[Perception]]></category>
		<category><![CDATA[somatic organization]]></category>
		<category><![CDATA[Awareness]]></category>
		<category><![CDATA[grounding]]></category>
		<category><![CDATA[pelvis]]></category>
		<category><![CDATA[skeletal alignment]]></category>
		<category><![CDATA[walking]]></category>

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		<description><![CDATA[In the first post in this series on Being Grounded, I defined being grounded as a state of relaxed skeletal balance where the forces generated by the weight of your body pass cleanly through your skeleton into the ground, and supporting forces from the ground are transmitted back up through your skeleton. I&#8217;ve recently released [...]]]></description>
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		<series:name><![CDATA[Being Grounded]]></series:name>
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		<title>The Importance of Context</title>
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		<pubDate>Fri, 21 Dec 2007 23:38:33 +0000</pubDate>
		<dc:creator>Ralph Strauch</dc:creator>
				<category><![CDATA[Choice]]></category>
		<category><![CDATA[contains video]]></category>
		<category><![CDATA[Perception]]></category>
		<category><![CDATA[Perceptual process]]></category>
		<category><![CDATA[B/13]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[faces/vase]]></category>
		<category><![CDATA[playing cards]]></category>

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		<description><![CDATA[I&#8217;ve described composing experience as a process of selecting and assembling bits of information from an ongoing perceptual stream into the multidimensional images we use to experience the world around us. The familiar faces/vase figure provided one example of how using information from different parts of the perceptual stream can produce different experiences, while the [...]]]></description>
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		<series:name><![CDATA[Perception]]></series:name>
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